A Framework for Recognition and Animation of Chess Moves Printed on a Chess Book

A Framework for Recognition and Animation of Chess Moves Printed on a Chess Book

Süleyman Eken, Abdülkadir Karabaş, Hayrunnisa Sarı, and Ahmet Sayar

Department of Computer Engineering, Kocaeli University, Turkey

Abstract: The work presented in this paper proposes a set of techniques to animate chess moves which are printed on a chess book. Those techniques include (1) extraction of chess moves from an image of printed page, (2) recognition of chess moves from the extracted image, and (3) displaying digitally encoded successive moves as an animation on a chessboard. Since all the moves are temporally related, temporal animations show change of spatial patterns in time. Moreover, it becomes easier to understand how the moves are played out and who leads the game. In this study, we animate chess moves printed in Figurine Algebraic Notation (FAN) notation. The proposed technique also eliminates false recognition by means of controlling possible moves in accordance with the rules of chess semantics. 

Keywords: Animating chess moves, chess character recognition, chess readings, chess document image analysis.

Received April 22, 2015; accept August 12, 2015
Read 2861 times Last modified on Sunday, 20 May 2018 04:52
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