A Framework for Recognition and Animation of Chess
Moves Printed on a Chess Book
Süleyman Eken, Abdülkadir Karabaş,
Hayrunnisa Sarı, and Ahmet Sayar
Department of Computer Engineering, Kocaeli University,
Turkey
Abstract: The work presented in this paper proposes a set of
techniques to animate chess moves which are printed on a chess book. Those
techniques include (1) extraction of chess moves from an image of printed page,
(2) recognition of chess moves from the extracted image, and (3) displaying
digitally encoded successive moves as an animation on a chessboard. Since all
the moves are temporally related, temporal animations show change of spatial
patterns in time. Moreover, it becomes easier to understand how the moves are
played out and who leads the game. In this study, we animate chess moves
printed in Figurine Algebraic Notation (FAN) notation. The proposed technique
also eliminates false recognition by means of controlling possible moves in
accordance with the rules of chess semantics.
Keywords: Animating chess moves, chess character recognition,
chess readings, chess document image analysis.